36 Ball Draw games is a series of captivating lottery games, namely Lucky 5, Hot Pick 3 and Hot Pick 4, where players select a combination of numbers number for an opportunity to win substantial prizes. The games boasts simple gameplay, appealing payouts, and multiple winning combinations. Players aim to match as many numbers as possible.
36 Ball Draw Games
My Role:
User Interface Design:
I was Involved in the creation of low-fidelity prototypes, providing a visual blueprint for the user interface design. These prototypes served as a foundation for artists to develop high-quality art assets, maintaining design consistency and alignment with user experience goals.
Collaboration and Guidance:
Collaborated closely with artists, offering guidance and support to translate low-fidelity prototypes into high-quality art assets, ensuring adherence to the design principles, style guides, and usability standards established for the project
Prototyping and Developer Support:
Transformed finalized art assets into functional prototypes, ensuring seamless integration and usability. Delivered exportable assets to developers, facilitating a smooth transition from design to development phase
Guidance for 2D Animators:
Directed professional 2D animators in creating spines from artist-provided designs. Ensured animations added interactivity without compromising user experience, enhancing user interactions for a more enjoyable and engaging interface.
Quality Assurance and Iterative Improvement:
Conducted thorough quality assurance tests on prototypes to identify and address design inconsistencies or usability issues. Iteratively improved the interface based on feedback and usability testing, aiming for an intuitive and user-friendly final product.
Cross-functional Collaboration:
Acted as a liaison between the design, artistic, and development teams, fostering effective communication and alignment across disciplines to ensure a cohesive and well-executed final product.
Design Process:
STEP 1
Design Document
STEP 2
Competitor Research
STEP 3
Low Fidelity Prototypes and iterations
STEP 4
Developer, Art and Animation Support
STEP 5
Front end Implementation
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